Meet the Robinsons (video game) - Wikipedia
Disney's Meet the Robinsons Cutscene 1. Disney's Meet the Robinsons Gameplay Movie 1. Disney's Meet the Robinsons Official Movie 1. In Meet the Robinsons players embark on an alternate quest from the but a ton of work went into the cut-scenes from the game, and it shows. Disney's Meet the Robinsons Please support WSGF by purchasing this game via our affliate links. Stretched. Rendered cut-scenes: Hor+.
The game has the look and feel of the Robinson world; something that in a licensed game is nearly as important as the game itself especially considering the audience. When it comes to the main gameplay, Meet the Robinsons is pretty formulaic, though what's there still feels fine. The game's designers attempted to emulate Zelda's control layout and design, having inventory selection assigned to the d-pad and the ability to target lock and strafe with use of the L button.
Along those same lines, players will auto-jump when hitting a ledge, and be able to pull off context-sensitive moves with the A button whenever close to a ledge, near ladders, or against items that can be grabbed, pushed, or pulled. For camera movement, the right analog stick can be used to pan around the playfield, aiming projectiles in the process with an on-screen cursor. In general, the game is a pretty solid compilation of everything you'd expect in a third-person adventure.
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Dungeons are made up of basic object-moving puzzles or platforming mazes, and each one is filled with area-specific baddies and bosses. The main objects include the Disassembler, an item that can rip any enemy or object into parts; the Chargeball Glove, which is a basic distance attack; and the Robinson Scanner, an all-purpose scanner used to detect hidden areas, find weaknesses in enemies, and solve puzzles.
In addition there are the Havoc Gloves and Levitation Ray, two other half-offensive half-puzzle gadgets, as well as a bunch of other hidden items such as action figures, concept art, and blueprints. So while the gameplay is purely fundamental by design, there's enough to keep movie fans happy until it lands on DVD thus beginning the ever-lasting single-movie marathon in houses nation-wide.
The game's core animations and player actions look fluid and movie-inspired, though the game can suffer from low-poly levels and some basic character modeling.
Rather than taking shots from the film to fit between missions, however, the game features cut-scenes built from the ground up for the game by the developer, and they look pretty impressive. It is here where Wilbur accidentally knocks down Stanley and Lizzie, disrupting the time stream in the process. With their projects ruined and their dreams crushed, an alternate future develops.
Disney's Meet the Robinsons Videos for Wii - GameFAQs
Carl immediately calls Wilbur back to the future, realizing that their world is now under the dangerous control of Emperor Stanley and Queen Lizzie. It is up to Wilbur to fix the time stream before he can go back to pursue the Bowler Hat Guy, events which lead straight-up to Wilbur's entrance in the movie.
Gameplay[ edit ] The game follows Wilbur through 40 missions and 6 different locales, a few of which are revisited in the movie.
This machine creates items using Base Components which Wilbur collects during his adventure. A Breakout like game called Chargeball is both featured in the game itself and as an extra gameplay option.Meet the Robinsons
Different Chargeball "maps" can be found throughout game and it is up to Wilbur to become the Chargeball champion. The locations in this game include: Game Boy Advance version[ edit ] Storyline[ edit ] After Lewis returns to the past and prepares for his new life, Wilbur arrives back home only to find that his house has been invaded by several hundred Mini-Doris hats.
He learns that Mini-Doris, which Frannie's Frogs originally captured, has made its way to Robinson Industries to begin cloning herself. Wilbur travels back into the past in the hopes that Lewis will be able to help him again, an offer which Lewis is at first reluctant to take.