No reason for some of the races you couldn’t mix an unleashed career and a ikrpg career. Man at arms chieftain. Or is there something?. I tend to go with the IKRPG one as it lines up better with stuff like Greataxes from Unleashed. But then, I did my own redo of Nyss to not require. With all the cool new races/careers in Unleashed we were considering and themes of the Iron Kingdoms, and this issue bears directly on that.
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Sure there are the other races, but the kingdoms themselves are human kingdoms and by and large it’s a human-centric game.
Stormknight and Man O War represent characters with access to very special equipment and the training to use that equipment. Gators are just conveniently suited to taking over their larger cousins.
A Beautiful Nightmare: A Review of Iron Kingdoms Unleashed
I still am not disagreeing that they all do it differently. It’s the same principle: These creatures come from vastly different cultures compared to the rail connected civilized world. And full blood trolls are also sentient to top it off, so that probably helps.
And unleashhed there are differences between the traditions of the human kingdoms see: Can I have a link or source for this information? But, Iron Kingdoms is mainly human. Would anything still be not covered at that point?
Iron Kingdoms Unleashed Adventure Kit | Privateer Press
Isn’t the whole point of an RPG to immerse yourself into the fluff? Your game may vary, but in doing so it begins to vary from the established setting. Same goes for beast riders, warlocks and whatever. Light cav again, I would assume a focus on poisoned weapons and archery, again, judging from their Hordes counterpart.
Well good for you I put my rules in a format I can send to you, if you’re interested, just drop me a PM. Koan, I think the careers, even though they’ll be similar and racially restricted, should be different enough to warrant being separate careers.
Especially when your wargame itself is filled with a wide variety of snowflakes and “unique” exceptions. It’s a special talent that you are born with.
In other words, what motivates the characters? Can you tell us why, by any chance? I understand the desire to create hodge podge characters that don’t fit into the setting as well as by the book does, at least.
No human bokors, etc. I’d decide how the rules did or didn’t interact based the character concept in question and their context within the specific campaign being played at that time. These four-panel folios go far beyond basic character sheets, however.
Iron Kingdoms Unleashed
The entire Mercenary sub-faction works around that idea. For this reason, the Unleashed career list or at least the second hand information that we have so far is a little bit troubling. Trenchers and bayonets just being one example of this.
KNG provides a deeper look at those particulars and so its player offerings are by necessity more limited. I certainly do hope for as much compatibility between the two games as possible, like Warmachine and Hordes.
(Do not up vote) Can you mix careers from unleashed and the other books? : ikrpg
The setting should certainly reflect that, but not to the point where exceptions simply cannot occur. Trollkin Fell Caller vs. Stormblade vs Iron Fangthey are not as sharp as the differences in traditions between different races see: So why make them one career? This is the issue that Unleashed has in spades. The races in Unleashed seem far more potent alone, and that’s before adding things like warlocks and archers and blood boon and whathaveyou.
Warlocks are different though. The Blood Razor is an easy refluff of unleadhed existing blade for Bloodweavers. They all require extensive training, usually by a kingdoms military, so why then are there generic warcasters?
Both seem pretty nutty which I hear happens during the wilding but the circle often gets to their charges quick enough to manage it and bonding to wild beasts seems mostly circle territory.